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Sr. Silicon Design Engineer

Advanced Micro Devices, Inc.
$118,800.00/Yr.-$178,200.00/Yr.
United States, Florida, Orlando
3501 Quadrangle Boulevard (Show on map)
Jan 14, 2026


WHAT YOU DO AT AMD CHANGES EVERYTHING

At AMD, our mission is to build great products that accelerate next-generation computing experiences-from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges-striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.

ROLE:

As a member of the Packet Tools team, the Software Engineer, GPU Capture & Replay Tools will join a diverse and talented group dedicated to providing critical packet capture and replay support to numerous teams within the company.

CANDIDATE:

A self-motivated, hard-working individual who is eager to learn, takes pride in their work, and thrives in a close-nit team environment.

RESPONSIBILITIES:

  • Support low level 3D/Compute Capture/Replay Tools on Windows and Linux which are used across multiple teams throughout the company.
  • Design and implement new features in existing tools as well as create entirely new tools.
  • Develop innovative solutions to difficult problems.
  • Implement support for new hardware and features.
  • Understand the architecture of the graphics IP.
  • Automation of various tasks.

QUALIFICATIONS:

  • Good low level C/C++ programming skills, such as in coding for fast execution using light weight data structures and efficient algorithms, bit manipulation, pointer, array, class, virtual function, etc.
  • Experienced with Linux DRI and/or Windows WDDM.
  • Experienced with scripting/automation using Python.
  • Experienced with gdb/kdb.
  • Good understanding of GPU hardware graphics pipeline, from vertices, textures, rasterization, to screen space pixel depth and color.
  • Passionate about working with low level GPU HW performance, and on analysis tools and automation.
  • Experience in some of these areas are preferred: 3D graphics rendering and shader algorithms, techniques such as forward and deferred rendering, anti-aliasing, culling, and performance trade-offs; exposure in graphics APIs such as Direct3D, Vulkan, OpenGL or similar, and shader programming in HLSL, GLSL, DX ASM, SPIR-V, or similar.
  • Experience with GPU compute (ROCm, OpenCL, CUDA, etc.) a plus.

ACADEMIC CREDENTIALS:

  • Undergrad degree required. Bachelors or Masters degree in computer engineering/Electrical Engineering

This role is not eligible for Visa sponsorship.

#LI-BM1

#LI-Hybrid

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants' needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD's "Responsible AI Policy" is available here.

This posting is for an existing vacancy.

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